Linden Lab launched a beta version of Second Life© in a browser. Naturally, curiosity got the best of me and I had to give it a try. The first question that came to mind was, “How did the sims in the destination selections get into the program?” I suspect they were thrilled to get the chance to showcase their builds, but apparently some look a gift-horse in the mouth.
After trying the viewer, and exploring some destinations I normally wouldn’t have taken the time to search for on my primary account, I decided to create an alt and try out a cool looking role-play sim focused on a more celtic-fantasy theme. After all, who doesn’t like pretty fairy costumes and wings? And who couldn’t use a little escape from reality?
I wasn’t quite ready to commit to what I knew would be a time drain, and quite honestly, some role-play is often like watching a really bad movie in slow motion as “players” seem to painstaking take way too much time crafting their next piece of dialog. But just the same, I joined the Group and thought I might give it a try.
This morning when I logged on to my email I got this message from that Group….
“Due to the overwhelming influx of day-old avatars, we’ve had to put a scripted age restriction in place at the entrance area in the sky. Avatars must now be OVER 30 days old to enter. If you are less than 30 days old but have been getting started here as a player in (name of sim deleted intentionally), please avoid the entrance area in the sky, and use the attached plaza landmark instead, it will bypass the age check. Again, we apologize for any inconvenience – but it will keep our areas more pleasant to roleplay in.”
I was quite shocked. Who participates in a beta test and then restricts the very users you were seeking to attract from entering your simulation? I’d say that’s a bad piece of marketing and a sign that you may be doomed right out of the gate.